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Humberside

This work explores queer futurism in art. Can making and performing be a speculative vision of queer reproduction? Bringing together alternative forms of family and kinship between queer and feminist people and the production of art challenging hegemony. Working with sculpture, performance and AI animation the ‘birthed’ artwork is brought to life. AI generative text responds and guides the work through responsive storytelling.

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ART: IVF-ET 2.0 Posthuman, Domestication, and the Technological Future

"Human beings think that they have domesticated technology; however, technology is also domesticating us."
Under the increasing impact of scientific and technological development, if one day we were no longer the main authority of the society, but passively became the nutrients of technology, what kind of future will mankind face?
When observing the emergence of the information fragmentation era, we will find that people have less ability to filter information and artificial intelligence has emerged in large numbers. We choose to feed AI and train it to become a tool for mankind, as if AI is the product of the integration of technology and human being.
Facing this “post-human anxiety” caused by this phenomenon, it is the creator’s hope that through her artworks, the physical field will be treated as the matrix of technology, to present society's collective anxiety about technology through immersive projection and AR interaction.

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Change of Posture

Part of the difficulty in interacting with people from different culture, color, or religion is due to incomprehension and prejudice. When we extend this problem to artificial intelligence, it becomes even more complex. Will we project our biases onto artificial intelligence, refusing to work with or interact with it because it doesn’t think the same way we do?

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Starts Running When You Come

If an AI lives in the space next to you, how would it behave? When you come it starts running, when you leave it rests. This is a real-time generative work that uses accumulated human movement data to simulate a human-like creature living in a procedural space.

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Empty Shells: The Human Body, and the Digital Space

With this project I am investigating the human body in digital, and virtual space, the acceleration of AI’s technology, and the repercussion of such digital turn. What is it that makes a human body tangible in the realm of binary numbers? How is the body de-constructed and re-constructed according to a mathematical scheme? How is space perceived, imagined, navigated? And lastly, what is the relationship between the digital human body, digital space, and generative AI? Can we still call a body human and a space tactile when both are unreal?
The current project focuses on digital maps, in direct dialogue with the contemporary discourse on AI: maps of the body, maps of space, maps of time, maps of the physical and the virtual. Through an extensive editing and processing of audiovisual footage, this intermedia installation aims to question the perception of reality, and by contiguity, what is perceived as surreal, alien, virtual, non-human, artificial, perhaps liminal.

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